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	<title>seth gray &#187; innovation</title>
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	<link>http://sethgray.com</link>
	<description>marketer. musician. geek.</description>
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		<title>Failure Sucks</title>
		<link>http://sethgray.com/2011/10/24/failure-sucks/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=failure-sucks</link>
		<comments>http://sethgray.com/2011/10/24/failure-sucks/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 18:33:04 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[learning from failure]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://sethgray.com/?p=797</guid>
		<description><![CDATA[We can learn from our successes just as much as we can from our failures. So, I'd like to see a switch from Failure Chic to Learning Chic. ]]></description>
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<p>You know what? Failure friggin sucks. Seems like there&#8217;s been a lot of buzz over the past few years about Failure Chic&#8211; how it&#8217;s ok to fail. It&#8217;s ok to crash &amp; burn. But it seems to me that most of these blog posts and articles are written by people who&#8217;ve never experienced true failure. The kind where you&#8217;ve put in everything you have (and then some!)&#8211; money, emotional energy&#8230; even years of your precariously short little life&#8211; and yet you find yourself holding the shattered scraps of a once-vivid dream. There are no redeeming qualities about failure. Saying &#8220;but I learned from it&#8221; is just a lame attempt to rationalize that steaming pile of cognitive dissonance slopping around in your brain. I think our recent glorification of failure is an <a title="Twitter.com search for the hashtag #epicFAIL" href="https://twitter.com/#!/search/%23epicFAIL" target="_blank">#EpicFAIL</a>. Like cat-stuck in-a-birdcage-fail</p>
<p><a href="http://icanhascheezburger.files.wordpress.com/2007/11/funny-pictures-bird-cat-cage.jpg"><img class="alignnone" title="Cat stuck in a birdcage = fail!" src="http://icanhascheezburger.files.wordpress.com/2007/11/funny-pictures-bird-cat-cage.jpg" alt="" width="268" height="358" /></a></p>
<p>Because we can learn from our successes just as much as we can from our failures. So, what I&#8217;d rather see is a switch from Failure Chic to Learning Chic. Steve Jobs said he realized after he was ousted from Apple (sorry, obligatory Apple reference) that making awesome stuff in an awesome company should be the goal rather than <a title="Biggest mistake Apple made after Steve Jobs left was focusing on profits" href="http://www.businessinsider.com/steve-jobs-products-versus-profits-2011-10" target="_blank">profits</a>. Success should be a byproduct of a lifelong love of learning.</p>
<p>So, forget failure. And forget success. Let&#8217;s learn how to make awesome stuff.</p>
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		<title>2 Strategies To Exploit Second-Order Effects</title>
		<link>http://sethgray.com/2010/11/01/strategy-exploit-second-order-effects/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=strategy-exploit-second-order-effects</link>
		<comments>http://sethgray.com/2010/11/01/strategy-exploit-second-order-effects/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 11:00:38 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video game marketing]]></category>

		<guid isPermaLink="false">http://sethgray.com/?p=509</guid>
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I predict failure (compared to revenue from previous versions): Rock Band 3 uses &#8220;real&#8221; guitar and keyboard. Guitar Hero worked because it was just hard enough to appeal to everyone who always wished they&#8217;d learned guitar, as well as all the people who already knew how to play guitar (but not video games). They found the sweet spot that captured gamers and non-gamers. Rock Band 3 is only going to appeal to hard-core gamers who also happen to be able to play a real instrument. See I Fight Dragons (love them, btw). Classic case of an incumbent riding a decaying product line all the way to the grave. They&#8217;re so focused on trying to recapture their glory days, they&#8217;re blind to opportunities on the periphery. What could the guitar-game companies have done instead? Two ideas, based on the strategy of exploiting second-order effects: Capitalize on the growth in mobile apps and tie it back to your core (console games): an iOS and/or Android app that uses WiFi to act as a controller for existing games. Capitalize on the trend of all-things-social, and keep people coming back with game mechanics: Something like Garageband that makes it easy to create/record/share your own [...]]]></description>
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<p>I predict failure (compared to revenue from previous versions): <a title="Rock Band 3 review on Wired.com" href="http://www.wired.com/gamelife/2010/10/rock-band-3-power-gig-review/" target="_blank">Rock Band 3 uses &#8220;real&#8221; guitar and keyboard</a>.</p>
<p>Guitar Hero worked because it was <strong>just</strong> hard enough to appeal to everyone who always wished they&#8217;d learned guitar, as well as all the people who already knew how to play guitar (but not video games). They found the sweet spot that captured gamers <strong>and</strong> non-gamers.</p>
<p>Rock Band 3 is only going to appeal to hard-core gamers who also happen to be able to play a real instrument. See <a title="Best NES Band Ever." href="http://www.ifightdragons.com/" target="_blank">I Fight Dragons</a> (love them, btw).</p>
<p>Classic case of an incumbent riding a decaying product line all the way to the grave. They&#8217;re so focused on trying to recapture their glory days, they&#8217;re blind to opportunities on the periphery.</p>
<p>What could the guitar-game companies have done instead? Two ideas, based on the strategy of exploiting second-order effects:</p>
<ol>
<li>Capitalize on the growth in mobile apps and tie it back to your core (console games): an iOS and/or Android app that uses WiFi to act as a controller for existing games.</li>
<li>Capitalize on the trend of all-things-social, and keep people coming back with game mechanics: Something like Garageband that makes it easy to create/record/share your own music, but with some strong gaming elements (e.g. submit songs for peer rating, prizes for highest-rated). Garageband with some social gaming elements.</li>
</ol>
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		<title>3 Ways to Use Scarcity As A Strategy In A Digital World</title>
		<link>http://sethgray.com/2010/10/30/3-ways-to-use-scarcity-as-a-strategy-in-a-digital-world/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3-ways-to-use-scarcity-as-a-strategy-in-a-digital-world</link>
		<comments>http://sethgray.com/2010/10/30/3-ways-to-use-scarcity-as-a-strategy-in-a-digital-world/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 11:00:32 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[beyond free]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://sethgray.com/?p=475</guid>
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The Internet changes everything. Also: water is wet, and Conan O&#8217;Brien is ridiculously tall. Seriously, if you haven&#8217;t realized that yet, just go back to living in your cave. If your product can be turned into ones and zeroes, your existing business model doesn&#8217;t work anymore. Your strategy probably relies on scarcity of physical goods. Scarcity can still be a viable strategy, but only if you refocus on things that can actually be kept scarce. Here are three ways to use scarcity as a strategy in a digital world: Trust: what&#8217;s more scarce than trust? Ok, yes: good music put out by major record labels is pretty scarce.  Other than that? Not much. Customer service: if I can get your particular combination of ones and zeroes cheaper some places, and completely free other places, why should I fork over my money to you? Because I know you&#8217;ll take care of me. Expertise: give away the &#8220;product&#8221; but charge for service&#8211; think Red Hat. Linux? Never mind, you cave-dweller. Red Hat distributes a version of the open-source operating system, Linux, for free. They make money by charging customers for service&#8211; e.g. setup, maintenance, trouble-shooting, etc. Along the same lines, just digitizing existing [...]]]></description>
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<p>The Internet changes everything. Also: water is wet, and Conan O&#8217;Brien is ridiculously tall. Seriously, if you haven&#8217;t realized that yet, just go back to living in your cave. If your product can be turned into ones and zeroes, your existing business model doesn&#8217;t work anymore. Your strategy probably relies on scarcity of physical goods.</p>
<p>Scarcity can still be a viable strategy, but only if you refocus on things that can actually be kept scarce. Here are three ways to use scarcity as a strategy in a digital world:</p>
<ol>
<li>Trust: what&#8217;s more scarce than trust? Ok, yes: good music put out by major record labels is pretty scarce.  Other than that? Not much.</li>
<li>Customer service: if I can get your particular combination of ones and zeroes cheaper some places, and completely free other places, why should I fork over my money to you? Because I know you&#8217;ll take care of me.</li>
<li>Expertise: give away the &#8220;product&#8221; but charge for service&#8211; think Red Hat. Linux? Never mind, you cave-dweller. Red Hat distributes a version of the open-source operating system, Linux, for free. They make money by charging customers for service&#8211; e.g. setup, maintenance, trouble-shooting, etc.</li>
</ol>
<p>Along the same lines, just digitizing existing stuff leaves your customers wanting more, and your competitors with an opportunity. When you redefine your unit of value&#8211; what you charge for&#8211; be prepared for the accompanying change in what the market expects, and how customers consume your product.</p>
<p>_____________</p>
<p>Suggested reading: <a title="Beyond Free" href="http://changethis.com/manifesto/show/53.01.beyondfree" target="_blank">Change This &#8211; Better Than Free</a></p>
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		<title>Flat is Good</title>
		<link>http://sethgray.com/2009/07/07/flat-is-good/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flat-is-good</link>
		<comments>http://sethgray.com/2009/07/07/flat-is-good/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 13:14:33 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Geek]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Al Gore invented the Internet]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[organizational structure]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[yammer]]></category>

		<guid isPermaLink="false">http://sethgray.com/blog/?p=206</guid>
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I work for a big corporation. As with most big companies, the corporate hierachy is pretty tall. That makes it a bit tough to create and/or maintain a culture of innovation: politics and title are usually more influential than a good idea. But blaming management for not accepting your brilliant idea is a cop-out. What if Al Gore gave up on inventing the Internet &#8220;because his boss said no?&#8221; You don&#8217;t want to be a cop-out, so you work the system to make friends, and influence people. But that&#8217;s a little like pushing spaghetti uphill. Instead, you could sidestep that whole mess and at least get a running start. This is where social networking can be more than just an interesting sideshow. There&#8217;s a great tool called Yammer. It&#8217;s like Twitter for private networks. Maybe I&#8217;m slow on the uptake, or maybe I just have a profound grasp of the obvious&#8230; but one thing I&#8217;ve noticed is that Yammer is (relatively) flat&#8211; it completely sidesteps all the day-to-day corporate hierarchies. The CEO and I are somewhere around 6,269 levels removed in the official corporate structure (not to mention half the land mass of the US and then the Atlantic ocean). But [...]]]></description>
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<div class="wp-caption alignnone" style="width: 510px"><a href="http://www.flickr.com/photos/nickylew/1207353927/"><img title="Uyuni Salt Flats" src="http://farm2.static.flickr.com/1229/1207353927_6911770830.jpg?v=0" alt="Uyuni Salt Flats" width="500" height="375" /></a><p class="wp-caption-text">Uyuni Salt Flats</p></div>
<p>I work for a <a title="Small is Beautiful" href="http://sethgray.com/blog/2008/11/14/small-is-beautiful/" target="_blank">big</a> corporation. As with most big companies, the corporate hierachy is pretty tall. That makes it a bit tough to create and/or maintain a culture of innovation: politics and title are usually more influential than a good idea. But blaming management for not accepting your brilliant idea is a cop-out. What if Al Gore gave up on inventing the Internet &#8220;because his boss said no?&#8221; You don&#8217;t want to be a cop-out, so you work the system to <a title="Dale Carnegie: How to Win Friends and Influence People" href="http://www.amazon.com/How-Win-Friends-Influence-People/dp/0671027034" target="_blank">make friends, and influence people</a>. But that&#8217;s a little like pushing spaghetti uphill. Instead, you could sidestep that whole mess and at least get a running start.</p>
<p>This is where <a title="Tweet Me Baby, One More Time!" href="http://twitter.com/sethgray" target="_blank">social</a> <a title="MyFaceSpaceBookSter" href="http://facebook.com/sethgray" target="_blank">networking</a> can be more than just an <a title="Sideshow Bob" href="http://en.wikipedia.org/wiki/Sideshow_Bob" target="_blank">interesting sideshow</a>. There&#8217;s a great tool called <a title="Yamma Lamma Ding Dong" href="http://yammer.com" target="_blank">Yammer</a>. It&#8217;s like <a title="Seth Gray on Twitter" href="http://twitter.com/sethgray" target="_blank">Twitter</a> for private networks. Maybe I&#8217;m slow on the uptake, or maybe I just have a profound grasp of the obvious&#8230; but one thing I&#8217;ve noticed is that Yammer is (relatively) flat&#8211; it completely sidesteps all the day-to-day corporate hierarchies. The CEO and I are somewhere around 6,269 levels removed in the official corporate structure (not to mention half the land mass of the US and then the <a title="&quot;Atlantic&quot; by Thrice. Awesome." href="http://www.last.fm/music/Thrice/_/Atlantic" target="_blank">Atlantic</a> ocean). But on Yammer, we have the opportunity to interact as equals. Most <a title="Instead of managing, try cultivating" href="http://metacool.typepad.com/metacool/2009/05/12-instead-of-managing-try-cultivating.html" target="_blank">innovation</a> <a title="FastCompany article about W.L. Gore: The Fabric of Creativity" href="http://www.fastcompany.com/magazine/89/open_gore.html" target="_blank">articles</a> I&#8217;ve read suggest that <a title="ZDNet.com: How to hire innovators" href="http://video.zdnet.com/CIOSessions/?p=361" target="_blank">flat is good</a>. Flat means that the <a title="Obama and a Groundswell Government" href="http://sethgray.com/blog/2008/11/06/obama-and-a-groundswell-government/" target="_blank">best ideas</a>&#8211; not politics or title&#8211; attract the best people. What company wouldn&#8217;t want the best people working on the best ideas?</p>
<p>Now, moving the ideas from this ephemeral channel into the real world? That&#8217;s another story. But don&#8217;t be a <a title="Catcher in the Rye, ya big phony!" href="http://www.amazon.com/Catcher-Rye-J-D-Salinger/dp/0316769177" target="_blank">phony</a>! Learn some <a title="Corporate Inertia and Jujitsu" href="http://sethgray.com/blog/2008/09/30/corporate-inertia-and-jujitsu/" target="_blank">sweet moves</a> and go get something done.</p>
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		<item>
		<title>Context</title>
		<link>http://sethgray.com/2008/10/15/context/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=context</link>
		<comments>http://sethgray.com/2008/10/15/context/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 11:40:03 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://sethgray.com/blog/?p=33</guid>
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We&#8217;re all connected. We have the entire sum of human genius and misery at our fingertips. Given that, I&#8217;m constantly befuddled by people who don&#8217;t at least try to understand the whole, rather than just the parts. You have to understand the context of a thing to do anything with it.  So, since this is all about me, let me help you understand my context. Lets go all the way back to my elementary school&#8211; an “alternative” school with an integrated curriculum. We weren’t taught discrete subjects in separate classrooms; we were taught how to wonder. How to learn. And we learned nothing in a vacuum&#8211; everything was related. For example: when we read a book about the revolutionary war, our art, science and writing projects related to the revolutionary war. That was invaluable preparation for life and business. Few things in our lives are ever truly done in a vacuum, and when presented with something, I always try to understand the “why” or the “so what” or the “what next”. What next? Understanding without insight is like a guitar without strings: I’ve got this beautiful instrument, but all I can do is admire it. Insight is seeing patterns; connecting seemingly unrelated things, like [...]]]></description>
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<div>We&#8217;re all connected. We have the entire sum of human genius and misery at our fingertips. Given that, I&#8217;m constantly befuddled by people who don&#8217;t at least try to understand the whole, rather than just the parts. You have to understand the context of a thing to do anything with it. </p>
<p>So, since this <span>is</span> all about me, let me help you understand <span>my</span> context. Lets go all the way back to my elementary school&#8211; an “alternative” school with an integrated curriculum. We weren’t taught discrete subjects in separate classrooms; we were taught how to wonder. How to learn. And we learned nothing in a vacuum&#8211; everything was related. For example: when we read a book about the revolutionary war, our art, science and writing projects related to the revolutionary war. That was invaluable preparation for life and business. Few things in our lives are ever truly done in a vacuum, and when presented with something, I always try to understand the “why” or the “so what” or the “what next”.</p>
<p>What next? Understanding without insight is like a guitar without strings: I’ve got this beautiful instrument, but all I can do is admire it. Insight is seeing patterns; connecting seemingly unrelated things, like mahogany and catgut, to create an instrument that can reflect the trials and triumphs of humanity.</p>
<p>So, now you know a little more about me and my story.</p></div>
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		<title>Corporate Inertia and Jujitsu</title>
		<link>http://sethgray.com/2008/09/30/corporate-inertia-and-jujitsu/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=corporate-inertia-and-jujitsu</link>
		<comments>http://sethgray.com/2008/09/30/corporate-inertia-and-jujitsu/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 01:49:19 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[bad drawings by Seth]]></category>
		<category><![CDATA[entrepreneur]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[intrapreneur]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[visual thinking]]></category>

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Visual thinking for the day Ok, so, big corporations are&#8230; well, big. Brilliant insight, I know. Bear with me. They&#8217;re big, change-resisting, money-making machines. But, at some point they were small, nimble and entrepreneurial. Jujitsu is a martial art based on the idea of  &#8221;using an attacker&#8217;s energy against him, rather than directly opposing it.&#8221; At what point does a company shift from its original entrepreneurial culture to corporate incrementalism? When does it shift from creating to maintaining? When does inertia take over? I&#8217;m guessing it has something to do with number of employees &#38; setting up managerial processes, etc. But, can you ever go back to the creating? Should you? What can we motley rebels&#8211; we intrapraneurs do to learn some sweet corporate jujitsu moves?]]></description>
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<div id="attachment_13" class="wp-caption alignnone" style="width: 310px"></p>
<p><a href="http://sethgray.com/blog/wp-content/uploads/2008/10/img_6242.jpg"><img class="size-medium wp-image-13" title="img_6242" src="http://sethgray.com/blog/wp-content/uploads/2008/10/img_6242-300x186.jpg" alt="Run Stick Man, Run!" width="300" height="186" /></a></p>
<p><p class="wp-caption-text">Run Stick Man, Run!</p></div>
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<div>Visual thinking for the day <img src='http://sethgray.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </div>
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<div>Ok, so, big corporations are&#8230; well, big. Brilliant insight, I know. Bear with me. They&#8217;re big, change-resisting, money-making machines. But, at some point they were small, nimble and entrepreneurial.</div>
<p><a href="http://en.wikipedia.org/wiki/Jujitsu">Jujitsu </a>is a martial art based on the idea of  &#8221;using an attacker&#8217;s energy against him, rather than directly opposing it.&#8221;</p>
<div>At what point does a company shift from its original entrepreneurial culture to corporate incrementalism? When does it shift from creating to maintaining? When does inertia take over? I&#8217;m guessing it has something to do with number of employees &amp; setting up managerial processes, etc. But, can you ever go back to the creating? Should you?</div>
<div>What can we motley rebels&#8211; we <a href="http://en.wikipedia.org/wiki/Intrapreneur">intrapraneurs</a> do to learn some sweet corporate jujitsu moves?</div>
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