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	<title>seth gray &#187; IDEO</title>
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		<title>You&#8217;re Wrong</title>
		<link>http://sethgray.com/2011/10/11/youre-wrong/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=youre-wrong</link>
		<comments>http://sethgray.com/2011/10/11/youre-wrong/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 10:36:49 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Five Whys]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[You're Doing It Wrong]]></category>

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When someone is clearly wrong about something, my first reaction is to tell them so. I&#8217;ve never really found that to be a great way to get someone to see the Truth, though. Think about it this way: we make choices based on the information available. We used to know that the Earth was the center of the universe. Until it wasn&#8217;t. The speed of light was as fast as anything can go. Until it wasn&#8217;t. (Well, maybe). So, if your customer is always right (even when they&#8217;re wrong), what&#8217;s a marketer to do? Help them feel validated and understood with some active listening. Ask questions about their assumptions. For this, I love to use IDEO&#8217;s Five Whys. You can&#8217;t help shift their perspective until you truly understand it.]]></description>
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<p><a href="http://www.google.com/search?q=you're+doing+it+wrong&amp;hl=en&amp;safe=active&amp;nord=1&amp;biw=1440&amp;bih=805&amp;site=webhp&amp;prmd=imvns&amp;source=lnms&amp;tbm=isch&amp;ei=pICUTuucBIri0QHwh6S3Bw&amp;sa=X&amp;oi=mode_link&amp;ct=mode&amp;cd=2&amp;sqi=2&amp;ved=0CBEQ_AUoAQ"><img class="alignnone" title="doing it wrong" src="http://cache.ohinternet.com/images/b/b1/Doing-it-wrong.jpg" alt="you're doing it wrong" width="300" height="291" /></a></p>
<p>When someone is clearly wrong about something, my first reaction is to tell them so. I&#8217;ve never really found that to be a great way to get someone to see the <a title="Truth(iness) In Advertising - sethgray.com" href="http://sethgray.com/2011/09/30/truthiness-in-advertising/" target="_blank">Truth</a>, though.</p>
<p>Think about it this way: we make choices based on the information available. We used to know that the Earth was the center of the universe. Until it wasn&#8217;t. The <a title="They've gone to PLAID! Faster Than Light Neutrinos" href="http://www.wired.com/wiredscience/2011/09/scientists-question-neutrinos/" target="_blank">speed of light was as fast as anything can go. Until it wasn&#8217;t</a>. (Well, maybe).</p>
<p>So, if your customer is always right (even when they&#8217;re wrong), what&#8217;s a marketer to do? Help them feel validated and understood with some <a title="Active Listening on Wikipedia" href="http://en.wikipedia.org/wiki/Active_listening" target="_blank">active listening</a>. Ask questions about their assumptions. For this, I love to use <a title="Five Whys technique from IDEO" href="http://anagramresearch.com/blog/ideo-method-cards/" target="_blank">IDEO&#8217;s Five Whys</a>.</p>
<p>You can&#8217;t <a title="Exercises from eBook The Power of Losing Control by Joe Caruso" href="http://www.carusoleadership.com/wp-content/uploads/2011/09/FourRulesofEngagement.pdf" target="_blank">help shift their perspective</a> until you truly understand it.</p>
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		<title>Flubber!</title>
		<link>http://sethgray.com/2009/01/23/flubber/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flubber</link>
		<comments>http://sethgray.com/2009/01/23/flubber/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 11:00:18 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Fuzzy Tail]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[organizational structure]]></category>
		<category><![CDATA[small is beautiful]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[T-Shaped People]]></category>
		<category><![CDATA[the support economy]]></category>

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        Businesses Should Be More Like Flubber   Yesterday a coworker asked a great question: &#8221;Quick Poll: What do you think is the most valuable productivity goal in terms of employee-to-employer contribution &#8212; A) units of profitable new ideas per employee, B) units of work per hour, C) both, or D) something else?&#8221; My answer? None of the above. I&#8217;m not sure yet what would be better, though. And here&#8217;s why: current corporate structure and measurement is essentially based on Henry Ford&#8217;s &#8220;they can have any color they want, as long as it&#8217;s black&#8221; assembly line process innovation, where manual laborers were interchangeable. That still basically works in a physical labor/manufacturing setting. Maybe. But, according to &#8220;the Support Economy,&#8221; people are now looking for &#8220;psychological self-determination.&#8221; We want something other than a black Model T now. Also, good chunk of our economy is now built around &#8220;knowledge workers,&#8221; who are significantly less interchangeable. That framework is self-limiting. People (employees and consumers) are forced into a box. That box doesn&#8217;t recognize or capitalize on the parts of the person outside the box. We need a new paradigm. IDEO calls it looking for &#8220;T-Shaped people.&#8221; David Armano, from Critical Mass, calls it the &#8220;Fuzzy Tail.&#8221; We need something less like a Rubik&#8217;s Cube, [...]]]></description>
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<div><span>       </p>
<div class="mceTemp">
<dl class="wp-caption alignleft" style="width: 221px;">
<dt class="wp-caption-dt"><a href="http://paf.ze.cat.free.fr/blogginlifestyle/img/flubber.jpg" target="_blank"><img title="Flubber" src="http://paf.ze.cat.free.fr/blogginlifestyle/img/flubber.jpg" alt="Businesses Should Be More Like Flubber" width="211" height="270" /></a><span style="line-height: 17px;">Businesses Should Be More Like Flubber</span></dt>
</dl>
</div>
<p> </p>
<p>Yesterday a <a href="http://twitter.com/rcwpearson" target="_blank">coworker</a> asked a <strong>great </strong>question: &#8221;Quick Poll: What do you think is the most valuable productivity goal in terms of employee-to-employer contribution &#8212; A) units of profitable new ideas per employee, B) units of work per hour, C) both, or D) something else?&#8221;</p>
<p class="MsoNormal">My answer? None of the above. I&#8217;m not sure yet what would be better, though. And here&#8217;s why: current corporate structure and measurement is essentially based on Henry Ford&#8217;s &#8220;they can have any color they want, as long as it&#8217;s black&#8221; assembly line process innovation, where manual laborers were interchangeable. That still basically works in a physical labor/manufacturing setting. <a id="ftrq" title="Google News search for GM" href="http://news.google.com/news?rlz=1C1GGLS_enUS291US303&amp;sourceid=chrome&amp;q=GM&amp;um=1&amp;ie=UTF-8&amp;sa=N&amp;tab=wn" target="_blank">Maybe</a>. But, according to &#8220;<a id="n5j0" title="the Support Economy" href="http://www.amazon.com/Support-Economy-Corporations-Individuals-Capitalism/dp/0142003883" target="_blank">the Support Economy</a>,&#8221; people are now looking for &#8220;psychological self-determination.&#8221; We want something other than a black Model T now. Also, good chunk of our economy is now built around &#8220;<a id="sqkm" title="Wikipedia article on &quot;Knowledge Workers&quot;" href="http://en.wikipedia.org/wiki/Knowledge_worker" target="_blank">knowledge workers,</a>&#8221; who are significantly less interchangeable. That framework is self-limiting.</p>
<p class="MsoNormal">People (employees <strong>and </strong>consumers) are forced into a box. That box doesn&#8217;t recognize or capitalize on the parts of the person outside the box. We need a new paradigm. <a id="roz8" title="brilliant." href="http://ideo.com/" target="_blank">IDEO</a> calls it looking for &#8220;<a id="ao6z" title="Tom Brown on design strategy" href="http://www.fastcompany.com/magazine/95/design-strategy.html" target="_blank">T-Shaped people</a>.&#8221; <a id="tim1" title="David's Blog, Logic + Emotion" href="http://darmano.typepad.com/" target="_blank">David Armano</a>, from <a id="j_3h" title="Critical Mass" href="http://www.criticalmass.com/" target="_blank">Critical Mass</a>, calls it the &#8220;<a id="nkvp" title="The Fuzzy Tail" href="http://www.slideshare.net/darmano/the-fuzzy-tail" target="_blank">Fuzzy Tail</a>.&#8221;</p>
<p class="MsoNormal">We need something less like a <a id="dkp5" title="I never could solve these things!" href="http://www.rubiks.com/" target="_blank">Rubik&#8217;s Cube</a>, and more like <a id="m02h" title="Flubber!" href="http://en.wikipedia.org/wiki/Flubber_(material)" target="_blank">Flubber</a>. Once we have the structure, then we can measure.</p>
<p class="MsoNormal">What do you think?</p>
<p> </p>
<p></span></div>
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		<title>A Simple Question</title>
		<link>http://sethgray.com/2008/09/24/a-simple-question/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-simple-question</link>
		<comments>http://sethgray.com/2008/09/24/a-simple-question/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 23:14:49 +0000</pubDate>
		<dc:creator>seth</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[design thinking]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[Pearson]]></category>
		<category><![CDATA[product management]]></category>

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On his blog last week, Tim Brown (IDEO bacon-double-big-cheese) tells a story about an insulated coffee mug he received as a gift. Then he asks a ridiculously simple question: &#8220;is this a product or an experience?&#8221;  It&#8217;s a simple question, but it has a profound and fundamental effect on product development and management. Too often, we focus on the initial purchase part of consumer behavior. What would happen if we spent more time on the rest&#8211; the experience part? What if, when developing a speech &#38; language assessment, rather than spending a disproportionate amount of time and money on marginal technical improvements, we made it more fun for the kid to take? Easier for the assessor to track the kid&#8217;s improvement over time? Found simpler, more emotionally-intelligent ways to tell the parents what&#8217;s going on? Those are big what-ifs, but could they be sustainable competitive advantages? By asking Tim Brown&#8217;s simple, fundamental question, could you swim out of your red-ocean strategy and into the calm, azure waters of a blue ocean?]]></description>
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<p>On his blog last week, Tim Brown (<a href="http://www.ideo.com/thinking/voice/tim-brown">IDEO</a> bacon-double-big-cheese) tells a story about an insulated coffee mug he received as a gift. Then he asks a ridiculously simple question: <a href="http://designthinking.ideo.com/wp-trackback.php?p=9">&#8220;is this a product or an experience?&#8221;</a> </p>
<div>
<div>It&#8217;s a simple question, but it has a profound and fundamental effect on product development and management. Too often, we focus on the initial purchase part of consumer behavior. What would happen if we spent more time on the rest&#8211; the experience part? What if, when developing a <a href="http://www.speechandlanguage.com/">speech &amp; language assessment,</a> rather than spending a disproportionate amount of time and money on marginal technical improvements, we made it more fun for the kid to take? Easier for the assessor to track the kid&#8217;s improvement over time? Found simpler, more emotionally-intelligent ways to tell the parents what&#8217;s going on?</div>
<div>Those are big what-ifs, but could they be sustainable competitive advantages? By asking Tim Brown&#8217;s simple, fundamental question, could you swim out of your red-ocean strategy and into the calm, azure waters of a <a href="http://www.amazon.com/Blue-Ocean-Strategy-Uncontested-Competition/dp/1591396190/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1222267170&amp;sr=8-1">blue ocean</a>?</div>
</div>
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